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Throughout the history of our industry very few games have ever received as much universal praise as Portal has. It turned the puzzle genre inside out with its teleportation and momentum gameplay which only became possible with the revolution of the Aperture Science Handheld Portal Device. The sequel has now blessed the world with it's presence and how much it has advanced from its roots is truly staggering.
You'll encounter posters and recordings that all have a comedic twists to them; even after the unfortunate but predictable mishap that reawakens GLaDOS. Aperture's culture towards disregarding occupational health and safety is thoroughly amusing not only for its humour, but as a method by which the puzzles, setting and even characters can all be justified. Portal 2's story is one that should not be spoiled in a review, although it's safe to say its a great companion while you make your way through the real stars of the game, the puzzles.
On your excursion throughout their compound you'll discover test chambers for other products of Aperture Science: lasers, energy bridges, zero-gravity tunnels, consumer grade turrets and vast volumes of propulsion and repulsion gel. Portals are your primary means to manipulate these elements, be that transporting gel via gravity tunnels or reflecting bridges to provide cover from sentry turrets. The diversity of the gameplay is an order of magnitude above the original and there is ample opportunity to explore it in the eight hour single player mode and roughly four hour cooperative multiplayer.
Valve have seen fit to include an in-game store where you can spend real cash on clothing and animations for the co-operative avatars going by the names of Atlas and P-body. It serves no genuine purpose other than to inject money directly into Valve's veins but can quite thankfully be ignored. It's strange, as if Valve deliberately needed to do something wrong within one of the most impressive games of the generation.
Audio that accompanies you for most of your endeavour primarily comprises of pre-recorded messages and cynical commentary from GLaDOS, each one voiced perfectly. Sarcasm is quite common, greeting you with almost every exchange of dialogue. When the portal hallmark of placing a safety cube onto a pressure switch is completed for the first time utilising a sphere instead, GLaDOS gives you some pretty high praise for that initiative and in figuring out that the "edgeless safety cube" can be used for the same purpose.
At a glance Portal 2 looks an awful lot like it's older brother. The clinical white science lab focus has not been changed but instead substantially developed. Attention to detail and production values are volumes more impressive, with the invasion of time and Mother Nature the chambers disintegrate by themselves or are reassembled by GLaDOS literally as you move about them. The environments are very dynamic and maintain their quality through to the very end.
Platform reviewed: PC
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